When I connected in the game for the first time and I was reading the descriptions of the decks, I could hear the chat sounds. I think it should be muted to enjoy the first moment of the game! :)
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5/23/2013 3:32:34 PM
posted a message on Feedback thread for Scrolls 0.89 - a fresh start! Shards!Posted in: Discussion
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5/17/2013 7:50:40 AM
posted a message on Improving the chat with a simple ideaPosted in: Suggestions
Well my initial idea was that when you press the chat button you create a private room with the other player and then you can invite people in it. The idea is that only players that are in the room can see it but the idea to create custom rooms (that could be public or private and with or without password) is a great idea too in fact, is better xD
Let's see what the people think.
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5/16/2013 5:13:12 PM
posted a message on Improving the chat with a simple ideaPosted in: Suggestions
That came to me when I was thinking in this thread: http://www.scrollsfans.com/forums/scrolls/suggestions/33789-in-game-pms-or-poke
It's a new idea to make a private chats and a way to add people in those chats :) very simple way to do it! See the picture I think that the words are not needed :)
Do you like it?
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5/15/2013 4:28:07 PM
posted a message on In-game PMs or pokePosted in: Suggestions
I think it's completely necessary an option to add friends. I guess that this feature will be added before the beta comes out, at least I hope so. In alpha the option to whisper or talk with another player when you are in game is missed a lot and it will be more missed in the beta if the option is not added.
P.S.: I think they could add a "chat" button in the menu that appear when you press the second mouse button in a player but that doesn't make you find your friends easily.
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5/15/2013 7:43:12 AM
posted a message on Sacrificed unitsPosted in: Suggestions
Reading forums I found this: http://www.scrollsguide.com/forum/viewtopic.php?f=5&t=1142. This is the kind of confusion that I mean, I think you should do something!
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5/9/2013 2:00:34 PM
posted a message on Deck builder - rarity of scrollsPosted in: Bugs
I see a minor bug in the deck builder. As you can see in the image the first scroll is shown as rare scroll but the scrolls that are under are shown as a common scrolls!
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5/8/2013 4:36:29 PM
posted a message on Sacrificed unitsPosted in: Suggestions
I know that a creture that is sacrificed can't be prevented I just say that it seems like. People who are not used to play this kind of card games maybe will be confused by this.
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5/8/2013 1:23:29 PM
posted a message on Store Selling Scrolls Suggestion!Posted in: Suggestions
It's a nice idea! I think that this could be complemented with the idea that I posted time ago that consist of making a scrolls trade section where you put the scrolls that you wanna trade. The scrolls that are put in the trade section could not appear in the excess scrolls section that diafebus proposes and that way we would have a solid way to trade and sell scrolls that could work very good in the future when new scrolls are added.
N.B.: This is the post that I mentioned before: http://www.scrollsfans.com/forums/scrolls/suggestions/32501-make-trading-scrolls-more-collectible-card-game#c1
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5/7/2013 3:51:22 PM
posted a message on Sacrificed unitsPosted in: Suggestions
Arithmos yes, I mean sacrifice a unit with a spell or hability. Basically, what I was trying to say is what corruption44 said that if when a unit is sacrificed it seems that the damage it could be prevented or reduced, sorry if I have not made it clear.
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5/7/2013 11:16:14 AM
posted a message on Sacrificed unitsPosted in: Suggestions
When you sacrifice a unit, this unit is damaged by it's life but I think that would cause problems (or very powerfull combos or even confusion) in the future of Scrolls. I think the better way to go is that when you sacrifice a unit instead of dealing damage it can just say: Sacrificed, or something like that.
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