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  • posted a message on The official feedbck thread for Scrolls 0.88 - a clean start

    But...

    There is no post on scrolls.com yet!

    Posted in: Discussion
  • posted a message on Recent update problems

    Ok, then try something else:
    Start regedit.exe and move to "HKEY_CURRENT_USER\Software\Mojang\Scrolls"
    There should be three entries named "Screenmanager Resolution Width_<something>", "Screenmanager Resolution Height_<something>" and "Screenmanager Is Fullscreen mode_<something>".
    Set their values to (decimal) 800, 600 and 0 respectively.

    That should allow you to start Scrolls hopefully.

    Posted in: Support
  • posted a message on Recent update problems

    The config screen was removed. You can set the resolution from within the game now.

    Now to solve your problem:
    On Windows 7, go to "Users\<Your Username>\AppData\LocalLow\Mojang\Scrolls" open the file "config.txt" or create it if it doesn't exist.
    Contents:

    width=1440
    height=900
    fullscreen=1

    You can of course change that to better suit your needs. After that, restart Scrolls and see if it works.

    Edit: I tested it, and it seems that this particular resolution is not supported by Scrolls and that might be the problem. A safe bet might be to set it as follows:

    width=800
    height=600
    fullscreen=0

    Posted in: Support
  • posted a message on Improving the chat with a simple idea

    The idea is promising.
    However: What would the other player see when you open a chat with him or add him to a chat?

    You could borrow the idea from IRC: When you open a chat with player "Varicus" for example, it would be named "Varicus". The other player would see a chat named "4Robato" appear. Those are private chats and you cannot invite other players to it. We will need an ignore and a friends list and have the following options:

    • Do not accept private chats
    • Only accept private chats from friends
    • Accept private chats from all but ignored users

    Now you can also create your own rooms.
    Let us have the option to create private rooms (nobody can join on their own). Now you can invite (replaces the "Add to") people to your private rooms and have a private group chat. Maybe you could allow joining the room with a password (once, after that they are allowed). The creator of the room sets all properties for the room and is automatically the room administrator. They can give rights to other people and can also make the room persistent. Persistent rooms and people who are allowed (or banned) in them (if restricted) should be stored on the server, so people can leave and join allowed peristent rooms on their own until they are closed by an administrator. This would allow for Guild rooms.

    Edit: I just realized that the whole room idea is starting to get a little more complex. So the topic might not be met entirely. It should be a good idea regardless.

    Posted in: Suggestions
  • posted a message on Forum does not remember read threads

    All the forums still become marked as unread almost every damn time I post something. Could this be because I don't have a static IP? If so, why doesn't it save the read threads on my account on which I am logged in? Is there no way to fix this sometime soon?

    Posted in: ScrollsFans Discussion and Support
  • posted a message on Controls

    I am all for optional benefits for mouse and keyboard users. Ideally I want to be able to play scrolls with my only my keyboard (so +1 for keyboard shortcuts for everything!)

    So "Hover to select" might be something for an options menu, perhaps? I am not entirely sure how it would work though:

    • The scroll might just stay selected until you either click one of the buttons, cast the scroll on the field, hover over another scroll or just click somewhere else to deselect. But that might be annoying since you could accidentally select a scroll and then you would have to deselect it first before you could select a unit on the field.
    • The scroll could be automatically deselected when not hovering over it for some time. That might be annoying if you move slowly with the mouse and the scroll is deselected before you reach the tile you want to cast it on. If the time before deselection is too long, it might annoy users who wait for deselection before they can select a unit.
    • The scroll could be deselected when getting too far away from it. This would require a click to keep the selection when you want to cast the scroll, since some tiles are definitely too far away from the scroll. Also sometimes the buttons could vanish before you can click them when you move too far away by accident.
    • Also, hovering might be difficult if you have a huge number of scrolls in your hand.
    Posted in: Suggestions
  • posted a message on Sacrificed units

    Damage reduction does not prevent sacrificial damage. The engine is just coded to deal damage equal to life when the unit is sacrificed or destroyed. The engine also determines the damage type though, so the client could potentially just supress the damage value and animation for the "SUPERIOR" damage type. Then a unit would just seem to die when sacrificed or destroyed.

    Posted in: Suggestions
  • posted a message on Suggested change to scattergunner

    That is a very interesting idea. It would fit in lore wise, since its gun scatters and would deal less damage from far away but more damage from close range. That change would allow for a more tactical placement of Scattergunner. You have to decide whether to put it in front before the attack for more damage but potentially get it killed, or keep it save but let it deal less damage.

    Posted in: Suggestions
  • posted a message on BOTW bug?

    While this is not documented anywhere, activated abilities (everything that shows as a button on the scroll) can only be used at most once per turn unless specifically stated otherwise. It is the same with Knight Scholar's ability and even with Gravelock Outcast's regeneration ability.

    Posted in: Scrolls
  • posted a message on Launcher still does not save resolution settings

    Quote from naatjess »

    Still an issue with this. Also, windowed mode keeps being checked every time at startup, even after unchecking it. 

    This is unfortunately a Windows bug with the version of Unity used. The user preferences are correctly stored in the registry (HKCU\Software\Mojang\Scrolls), but they are obviously not read at the start of the application. Instead, they are always overwritten by the default values. This bug was not present in an older Unity version.

    Posted in: Bugs
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