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  • posted a message on Controls

    Quote from Vorpal_Smilodon »

    The xbox controller is actually pretty standard among PC controllers - I mean, comparatively, it's the most common thing after keyboard and mouse.

    there is a big difference between common and standard.  it's pretty hard to find a PC that doesn't have a keyboard/mouse

    Posted in: Suggestions
  • posted a message on Beta release date!

    i think i might just reach through the interwebs and slap the next person that says Soon™

    I'M LOOKING AT YOU CHRISVOLKOFF :P

    Posted in: Discussion
  • posted a message on Controls

    true, but there is no reason to make different controls either if they can standardize it.  same reason they removed left/right click for casting/sacrificing if i remember correctly.

    and if an xbox style controller was a standard device for PCs then many games released for PC and consoles would be designed to use it, but most PC gamers don't have one.

    Posted in: Suggestions
  • posted a message on Ban the user above you!

    banned for leetspeak

    Posted in: Forum games
  • posted a message on Controls

    Quote from XENOpz »

    2. When you're playing/sacrificing/examining a card in your hand it always takes two clicks. This is kind of annoying. You could remove the requirement for the first click and instead show the "sacrifice for resources", "sacrifice for scrolls" and "examine" buttons on hovering the scroll. This would mean you can examine each scroll in just one click (which is speeding up stuff).

    keep in mind they plan on putting this out for tablet devices as well, no mouse cursor to hover with when using a touch screen.

    Posted in: Suggestions
  • posted a message on Sacrificed units

    it might not be considered damage.  think in terms of M:TG mechanics the difference between "1 damage" and "lose 1 life."  might be something similar with their coding for sacrifice where it just removes the units life total instead of damaging it.

    has anyone actually tested to see if a sacrificed unit with Plating, Plate Armor, or Potion of Resistance still dies?  i bet it does and if so I doubt there is an issue with damage reduction effecting sacrificing since those three enchantments pretty much cover all the damage reduction mechanics.

    Posted in: Suggestions
  • posted a message on BOTW bug?

    Quote from IAmVaricus »

    While this is not documented anywhere, activated abilities (everything that shows as a button on the scroll) can only be used at most once per turn unless specifically stated otherwise. It is the same with Knight Scholar's ability and even with Gravelock Outcast's regeneration ability.


    this is why I kind of wish there was a rulebook of some kind out there.  seems difficult to distinguish between what is a bug and what is intended sometimes.  If this was a traditional card game going by the wording of the card I would have to agree with Arithmos' interpretation, but this could just as easily be an intended rule.

    Posted in: Scrolls
  • posted a message on Question Chain

    Ender's Game

    your house is burning down and you have time to save ONE item from the fire: what do you grab?

    Posted in: Forum games
  • posted a message on Leeching Ring / Spiky units

    that sounds like the way it should work to me.  one of the advantages of using a leeching ring is to counteract spiky so it makes sense that it would work that way.

    Posted in: Scrolls
  • posted a message on Idols

    I had thought of this too.  I suspect that will be one of the cosmetic things they might add for microtransactions at some point

    Posted in: Suggestions
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