I'm sorry guys but I have been contacted by Owen Hill who asked me nicely to remove my project. I fully understand the position of Mojang and this is why I stopped developing my server.
Thank you to those who supported me!
I'm sorry guys but I have been contacted by Owen Hill who asked me nicely to remove my project. I fully understand the position of Mojang and this is why I stopped developing my server.
Thank you to those who supported me!
Thank you :)
Wyr : As soon as I release a first version (Certainly when I have unlocked at least the single player mode), I'd put a tutorial available for installation. :)
Syfaro : This is an excellent question! (If I understood because I sometimes have a little trouble with English .. ^ ^). In principle, when developing a server for a game, we do what is called the "sniffing" of packets / sockets within the network. Then the goal is to create a server reproducing this exchange of packets between the client and the official server.
But here, I do not have access to the game because I do not have alpha key. The solution I've found is to find these famous packets in the source code of the game that I partially decompiled.
(I could not always do that, and I need a moment with someone who is accessing the game so that he could sniff Scrolls sockets to send them to me. It will be much easier for continue development)
Hello!
I think I'm in the right section. So I post this message to let you know I currently developing a private server for Scrolls. Not to annoy Mojang, but in order to render service to people like me who do not have access to the game but want to test it.
I invite you to come take a look at the sourceforge page of my server which contains a detailed description and images:
https://sourceforge.net/projects/hellspitter/
I look forward to your feedback! ;)