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  • posted a message on Article on an in-depth look at Scrolls, for those not able to play

    Ah, rather nice article for those of us patiently waiting for our chance. Thanks for the post!

    Posted in: Discussion
  • posted a message on The New Resource

    Similar to Rock Paper Scissors, there is a concept common in some deck building games that reflects style advantages. In particular, I pull some of this from a game called Puzzle Fighter (fun stuff, highly recommended). You can do rushdown, economy, and defense (the original terms). Rushdown can beat economy, because it cripples the person before they can start to grow properly. Economy beats defense because economy is more flexible and can build up to more power in the end game than the more static defensive. Defense will beat rushdown because they can fend off the small attacks with ease.

    Now, this has a lot more application within the game I pull this concept from. However, it has it's roots in reason and most other card games. Now I have yet to play Scrolls because I'm not in the alpha, but it looks to me like growth could well beat order, order over energy, and energy takes growth. That may not be the case right now, but I could see it going that way. Then for the other resources that would act as opposite, it would switch from an offense to defensive or from a positive to negative, etc. So as an example, growth has "Champion's Ring" with increases a unit's attack by two. Decay could something like "Shackles" that reduce an enemy unit's attack by two (for a little more cost).

    And of course, that's just a single concept. I'm sure with the capacity for physical space and other mechanics, some of these ideas may not apply right. That all being said though, I think 5-7 would be a fair amount of resources.

    Posted in: Discussion
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