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  • posted a message on Make sure there is a difference between "Summon" and "Move" visual feedback

    Quote from GumpyVonBear »

    Hear hear, less confusion when moving units around is a good idea! There have been times I cast a scroll by accident when trying to move a creature and this would help a lot to prevent that :D

    Yes, this happened to me too! Actually I sacrificed a Zealot on himself lol

    Posted in: Suggestions
  • posted a message on Scrolls doesn't work

    I've managed to make it work... entered the place where the files were installed and launched the client from there.

    Posted in: Support
  • posted a message on Scrolls doesn't work

    It's happening to me too! Just got my alpha key and cant play it...

    Posted in: Support
  • posted a message on I got my key!

    I got my key today! After almost 1 month of waiting! There's still hope guys!

    But my question is: WHERE DO I DOWNLOAD THE CLIENT?

    Posted in: Discussion
  • posted a message on Scrolls Language Files?

    Quote from PokeCanada »

    Ok. Thanks everyone. I am still searching through the files. Bopogamel and Marc_IRL don't know where the language files are but I am determined to find them. I will let everyone know if I get closer to finding the language files. Thanks for your support. :)

    I'm sorry, I don't know much about it... So if you find the language files all you have to do is replace it with the translated file and the game will be in another language? And is it ok to do such changes?

    Posted in: Discussion
  • posted a message on Achievements

    Quote from fomtg »

    Quote from Xavier_ »

    Maybe playing 1000 matches instead of winning them could be better. hehehe. But yeah, all achievements list has to have something hardcore in it. hehehe.

    I agree with you when you say some achievements have to be hardcore. However, IMO, "win/play X matches" aren't part of the fun achievements, and making non-fun achievements hardcore often means a lack of imagination from devs or a poor design... I would much prefer that hardcore achievements be those which require you to collect very rare scrolls, or win a match in very few rounds, or manage to buff a unit to something like 50 attack, etc.

    I agree, but in my opinion achievements are never enough. hahaha. For example Starcraft 2 has hundreds of achievements, some of them are hardcore in differents aspects (for example, winning 2.000 ranked matches with EACH RACE).
    I suggest you to keep adding your ideas to the list of achievements we have got so far!

    Posted in: Suggestions
  • posted a message on Achievements

    Quote from fomtg »

    Quote from Niarreborn »

    Perfect!: Destroy all 5 idols in one game.

    To be truly perfect, you should add no damage to one's own idols. ;)

    Quote from Xavier_ »

    Scrolls Veteran: Win 1000 matches

    Wow! I can't imagine how long winning 1,000 matches would be! :O
    Well... actually I can: if you're able to win your matches in no more than 15 minutes, it means spending about 250 hours in winning matches only (which is about 10 days and a half non-stop playing) XD

    Maybe playing 1000 matches instead of winning them could be better. hehehe. But yeah, all achievements list has to have something hardcore in it. hehehe.

    Posted in: Suggestions
  • posted a message on The New Resource

    Quote from SettusBlake »

    Growth.....Decay.....
    Order......Chaos.....
    Energy......Love.....

    ..... Captain Scrolls

    Will love have monkey creatures? hahaha

    Posted in: Discussion
  • posted a message on I got my key!

    They say the alpha keys will also work as a beta key... so you won't need to buy the game again.

    Posted in: Discussion
  • posted a message on Bots in final version?

    I hope Mojang will care a lot about the Campaign, since it's a big turn off when the campaign is just a map with battle after battle and no engaging storyline and no interaction... I think they can make very different enemies and bosses so that you have to design your deck specifically in order to win some battles.

    Also it's nice if it's not linear story and you can choose which paths you want to take first. I think some RPG elements would be nice, but I'm not sure how to apply them to a TCG, since it's much better that you have access to your library in the campaign (maybe spending points to allow you to use other resources and higher resource cards in the campaign).

    Posted in: Discussion
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